You are a partner in this story, and as the DM deserve to have some authority in how the world works. A Good or Neutral aligned deity might be more understanding and forgiving and let them leave with just some sadness, or maybe asking for one last task or quest before helping them move onto their new life.įinally, don't let this advice sound like I'm saying to just do WHATEVER the player wants. And you can come up with some possibilities together, so that when the time comes in game your player isn't totally blindsided by the consequences and can work with you on some cool RP. Often I'll just ask the player directly, "What do YOU think will be the consequences?". So chat with them about possible consequences for forsaking their God. The CHARACTER can be unhappy, but if the PLAYER is unhappy that's not fun. It sounds like whatever happens, loosing abilities on their character sheet will make this person unhappy. Knowing what your player wants for sure will help a lot. And if your player clearly knows the boundaries and consequences of their actions, as well as feels like you as the DM will work WITH them to craft something cool, you should avoid future scrums at the table.ĭoes your Paladin just want to switch Gods? Or maybe they want to switch subclass (to Oathbreaker or to something else)? Or maybe they actually just want to stop being a Paladin and switch to another class? Is the player just fed up with everything and wants to switch right away? Or maybe they're willing to go on a little quest to seek out their new God/subclass/class. But there may be many reasons your player is starting to break their oath, and knowing WHY can help the two of you come up with a plan together. Divine players must have an idea that if they piss their God off that things could go wrong. I'd highly suggest sitting down with that player outside the game and chatting with them about what they want to do. No need to homebrew unless that is what you and your DM really want to do. Since your priorities and belief system have changed, just use any subclass except Oathbreaker. I'm main tanking with a Paladin/Hex Blade/ Shadow Sorcerer build. So turning the build in to a storyline thing and making it so that I've rebelled against evil allows me a great time and a viable build. My DM has allowed that I can keep this setup as well as house ruled several things, I get to keep the core "non-oath specific" powers as described in the comments above as well as allowed me to modify Aura of Hate to only work on undead I chose as with the aura of protection. I'm now a Lawful Neutral paladin with good tendencies who both hates undead and loathes Orcus worshipers, my goals are to bring balance and law where no one is a slave and no one is the unwilling tool of an evil or good power. I'm in the setting of Rappan Athuk where Orcus plays quite heavily and the storyline hooks are actually pretty great. I'm now a "haunted one" (Strahd Background) living with what was done to my mother and living with that nightmare in which I've broken my oath to an evil god. I am playing Keth Greycastle, a former paladin of Orcus who has forsaken his oath to Orcus as a result of a horrific act perpetrated by his priest/father against his slave mother. I'm working with these issues in a game where the DM isn't super in to saying no, I'm self regulating here. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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